Elements

Overview
Elements are a Game Mechanic in IFR. They can be the deciding factor of battles, since every Element is weak and strong against another Element. There are currently 6 Elements. Elemental strengths and weaknesses can be identified by using Appraisal on an enemy during battle. Outside of battle, an enemy's stats can be seen in the Bestiary.

Additionally, Dark and Light are both strong and weak against each other.

Fire
Fire is an Element in IFR. It is the embodiment of heat and is associated with flames, ash, and in general just heat. Most skills that are attributed with Fire inflict the Burn status effect. The Fire Element is one of rarer elements in IFR. Fire is associated with the Burn, Melt, and Dry status effects. Fire is typically effective against "organic" foes derived from plant or animals, as well as being ineffective against Water-based enemies. The patron diety of Fire is Ignis, the god of Destruction, Chaos, and Fire.

Water
Water is an Element in IFR. Mainly manifested as waves and pillars of water, it is also commonly associated with icicles, the weather, and generally just the extreme cold, along with and the Wet, Freeze, Chill, and Frostbite status effects. Water is one of the most common Elements in IFR. Water is typically effective against Fire-based enemies, losing effectiveness when fighting Air-based enemies. The patron deity of Water is Lire, the god of Storms, Winter, and Water.

Earth
Earth is an Element in IFR. It is mainly associated with rocks and the ground, tying loosely with nature. Some Earth-based moves occasionally have a chance to inflict the status effects Tired and Stagger. Earth is a common element in IFR. Earth tends to be effective against Air enemies, however prove to be ineffective when tied against Fire. The patron deity of Earth is Enki, the god of Agriculture, Growth, and Earth.

Air
Air is an Element in IFR. It is usually manifested as hurricanes, whirlwinds, stong gusts of wind, thunderstorms, and tornadoes. The Air Element is one of the rarer elements in IFR. Air is typically ineffective against Earth-based enemies due to their hard nature and natural resistance against Wind, however effective against Water-based enemies due to their intangible nature. The patron deity of Air is Aether, the god of Dreams, Knowledge, and Air.

Dark
Dark is an Element in IFR. It is usually associated with death, shadows, and the supernatural, such as ghosts, demons and skeletons. The Dark Element is one of the rarer elements in IFR. Dark is both effective and ineffective against Light. For example, unleashing a Dark-based Skill will deal more Damage on a Light-based enemy, however unleashing a Light-based Skill on a Dark-based enemy will also deal more Damage. Dark is neither inherently evil or good; it depends on the wielder. The patron deity of Dark is Vex, the god of Undeath, Trickery, and Dark.

Light
Light is an Element in IFR. It is associated with light, heavens, and what may be regarded as "positive" magic, such as healing or postive status effect inflicting Skills. The Light Element is one the rarer elements in IFR. Light is both effective and ineffective against Dark. For example, unleashing a Light-based Skill will deal more Damage on a Dark-based enemy, however unleashing a Dark-based Skill on a Light-based enemy will also deal more Damage. Light is neither inherently evil or good; it depends on the wielder. The patron deity of Light is Umnir, the god of Protection, Healing, and Light.