Classes

Overview
Classes are a Game Mechanic in Intertwined Fate Remastered. They serve as the base for your character's role in a party, and determine your general stat distributation. Classes also grant you exclusive abilites known as Skills. There are tons of available classes in IFR, which provides for rich and varied gameplay. There are currently 4 Primordial Classes, with each branching into 3 other Subclasses, called Scion Classes.

Warrior
The Warrior Class is a Primordial Class which believe in strength, honor, and pride above all else. Warriors specialize in dishing out damage and taking damage, albeit not the extent of Priests. They have top tier Strength, however a physical build is the only viable strategy as it has terrible Intelligence. Hybrid builds tend to minimize the damage you can truly deal as a Warrior. Users typically favor STR and VIT. Warriors branch off into the Knights, Berserkers, and Samurai.

Mage
The Mage Class is a Primordial Class, and are the oldest Class Faction, predating the Warriors, Thieves, and Priests by hundreds of years. Almost everything about their order is a secret. Mages wield great power and unmatched utility. There are many directions you can go in as a Mage. Mages are ranged attackers, having the best Intelligence in the game means they can cast powerful damaging spells without worrying much about their Mana reserves. Users typically invest in INT and DEX. Mages branch off into Spellblades, Elementalists, and Necromancers.

Thief
The Thief Class is a Primordial Class, and are the youngest Class Faction, being formed just under a decade ago. They fight with daggers and use agility and stealth to their advantage. Thieves like to stay lightweight and are the most versatile class, with many options open to you. Thieves generally are more focused on single-target damage than multi-target damage. Their top tier Dexterity makes them able to dodge every single attack from mobs, and it also helps them get close to an opponent, attacking, and retreating right before an attack. Users typically favor DEX and STR to maximize Damage. Thieves branch off into the Assassins, Rangers, and Alchemists.

Priest
The Priest Class is a Primordial Class, and are the third oldest Class Faction, predating the Thieves by a solid 2 decades. Priests are the tankiest healers in the early game, having the best Vitality of all the Primordial Classes, and decent healing spells, as well as good Intelligence to keep the healing spells and status effects coming. Priests are similar to that of Mages but unlike Mages, they also specialize in close combat with their staffs. Users typically favor VIT and INT. Priests branch off into the Clerics, Paladins, and Warden.

Subclasses
Once a user reaches Level ??, they can choose to obtain a Subclass. Subclasses are essentially Primordial Classes, however they often take on a different approach on their Primordial Class's playstyle. Subclasses are also known as Scion Classes.

Knight
The Knight Class is a Scion Class, and are renowned for their undying will and loyalty. Knights use their heavy greatswords and shields in battle, and are the shining ray of hope that will inspire hope in others. They can take Damage but are able to dish out some Damage as well, and are also able to use some support Skills. Due to being a tanky Class, users typically favor VIT and STR.

Berserker
The Berserker Class is a Scion Class who worship the deity Ignis, which grants them extraordinary strength at the cost of control and calmness. They sacrifice their grace and cunning to Ignis for godly strength. Berserkers use a giant axe, rage, and brute force to destroy their enemies. Due to their ferocious nature, Berserkers have a high risk, high reward playstyle. Users typically favor STR and VIT to keep Damage controlled.

Samurai
The Samurai Class is a Scion Class, and is the oldest Warrior Class Faction, predating the Knights, Swordmasters, and Berserkers by decades. They believe in honor and duty above all else. Samurai use their sword with deadly precision to deliver powerful techniques, whilst also keeping Damage controlled with their high Defense Armor. Due to being a rather swift Class, users typically favor STR and DEX.

Spellblade
The Spellblade Class is a Scion Class with higher Strength and Dexterity, but less Intelligence. Spellblades are a new breed of Mages, who use their innate Mana to fight. Fortunately, this doesn't affect their gameplay, because their Skills have low Mana usage. Spellblades use their magic to help them in close combat, for example, enhancing their weapon with magic, creating footholds, and creating weapons. Users typically favor STR and INT, to maximize Damage.

Elementalist
The Elementalist Class is a Scion Class with very high Intelligence, which utilize the Elements in battle. They have multiple high damaging, splashy Skills, but also have high mobility as well. However, they have less Health than others, and it is very easy to die. This means that the Elementalist has to be constantly protected in battle, or else they will be eliminated. Users typically favor INT.

Necromancer
The Necromancer Class is a Scion Class with higher Intelligence and tend to have more Health than other Mage Subclasses, due to their Skills costing Health. They are the masters of death, and skilled enough Necromancers have even been known to cheat death. Necromancers have the ability to reanimate corpses as their servants and are capable of summoning and manipulating bone. Users typically favor INT and VIT.

Assassin
The Assassin Class is a Scion Class with higher Dexterity and Strength. Their stories say that they murder quickly by stabbing enemies in the neck, when in reality they get confused with the Shinobi. Assassins have adapted advanced shadow magic to conceal themselves. They spend their time reading books, and train their bodies every once in a while, however they are still quite frail. Users favor STR and DEX.

Ranger
The Ranger Class is a Scion Class with high Dexterity and above average Intelligence. It is said that the earliest Rangers were rowdy and often stole from beginners, only to slack off to a tree and rest. However, this cannot be further from the truth. In reality, Rangers were actually one of the most important figures in the Great Eradication, providing strong support. They have access to intermediate movement buffs, granting them high mobility. Users typically favor DEX, STR, and INT.

Alchemist
The Alchemist Class is a Scion Class with high Dexterity and Intelligence and above average Defense. Although Alchemists rose at the same time Sigilists rose, their methods were different. Instead, Alchemists use special ingravings on their body known as Transmutation Circles to create chimeras or summon powerful magic, but they've lost their ways, and are just a husk of their former self. In the modern times, Alchemists mainly modify their own body, however they still have access to magic. Users typically favor DEX and INT due to their already high Defense.

Cleric
The Cleric Class is a Scion Class with higher INT. Clerics worship the deity Umnir, like the rest of the Cleric Faction, and use holy magic to heal their party members. Clerics are known for their gentle nature, however they tend to have less Health due to them stockpiling their stat points into INT. Priests use their staves to channel their holy mana to heal their teammates instead of using them in physical combat. Users typically favor INT.

Paladin
The Paladin Class is a Scion Class with higher STR and INT. Paladins are Priests who go to the frigid north to train with the Warriors. Paladins don heavy fullplate and gigantic warhammers to brutally demolish their opponents in battle, while also casting supportive buffs on their teammates. Users typically favor STR and INT due to the already high Defense they gain from their armor.

Warden
The Warden Class is a Scion Class with higher VIT and STR. Wardens, similar to Paladins, wear heavy armor and are armed with a shield and battleaxe. Wardens, unlike the rest of the Priest Faction, forsake Umnir and worship Vex. Wardens are capable of soaking up Damage and have high survability. Users typically favor VIT.